The annual trip for the wife and horses has historically allowed me a ton of extra time to focus on the real important stuff, like miniatures and everything that goes along with that - building, painting, story/game ideas. And this year I really thought I'd make big strides seeing as Jakob is away at University, so I'm all alone at home. But we're remodeling the master bathroom, as well as completely stripping the barn for cleaning and painting - so needless to say I'm actually working more now than when the horses were here??!! What kind of nonsense is that? And I'm way behind on my read list for blogs too, so apologies to all those I follow - I'm going through them all now :)
I have been getting some things done (though the PA Old West AAR is still being sorted) and of course made my way over to Kickstarter again lol!
The game is enhanced by a companion app, allowing for an unprecedented level of realism, as well as a challenging enemy A.I. which will push your skills to the limit. The action unfolds both on the strategic and the tactical scale, always demanding teamwork, efficient crew management, and quick situation assessment.
Here is the Beasts of War play through video, which was really cool and what ultimately made me a backer - once they spotted the convoy it felt like watching a movie in a way with all the orders given through table talk.
I've managed to build quite a few 4Ground kits as well. I grabbed 3 of the middle eastern bundles meant for SAGA, but felt they'd be perfect for an American southwestern setting (though they need to be more white in color) as well as a desert setting.
With some customization around the exposed bricks I think the model will really improve visually.
The details of the cracked plaster and wood beams is top notch.
Here's where 4Ground really dropped the ball though. The interior floor has no detailing, it's just plain MDF. Sure you could put some sand or do your own stone work on the floor, but his is a huge miss for me, especially when they have flagstone right in front of the doors and stairs.
The smallest of the 3 kits.
Again, really nice details on the exterior walls.
And the huge disappointment once you take the roof off.
The stairwells are a nice addition for making gameplay on the roofs more easily accessible.
One thing these kits did not come with were ladders - you'd think with the roof hatches they would include one with each building.
Each kit comes with walls, but I also bought an additional set that has longer straight walls.
The walls all are designed with locking capability, which is a really nice addition. Again, some customization to the exposed bricks will improve the look.
Here is a close-up of the locking design.
The entire line has a really neat look to them, especially some of the larger buildings - hint for a future post lol :)
The 4Ground roof tiles will greatly improve the look I think, but that's for another day.
I only wish that the roofs were different, that way they could also be used in a Caribbean setting for, say, Blood and Plunder.
The detailing on the doors is just fantastic - I need to get a little paint on them as it will really make a huge difference.
I was so used to building the stairways from the Old West line that I thought I was doing something wrong with these stairs, but them being offset is all apart of the design look.
Interior-wise 4Ground got it right here, unlike on the Arab buildings, with the stone floors. I also like that they have a door in the floor that could lead to a cellar, a secret passage or some other kind of underground tunnel.
The second floor.
And the third floor.
I got the desk completely reorganized - more plastic nail polish holders were bought to get all the paints, washes, and weathering powders together.
The rules and reference corner got cleaned up as well. Along with all the drawer units with basing and building materials in them - like products are all together in the same drawers now.
The new 4Ground "To Be Built" pile - though the entire right stack is all mall kits.
Hopefully getting organized will help productivity... hopefully, but I'm not holding my breath :)
This really looks like it'll be a lot of fun and will hopefully capture that feel of the chariot race from Ben Hur - who knows, maybe a 15mm Circus Maximus could be built and chariot models used with these rules to really make the game pop!
A bit of a trip down memory lane here - while cleaning I found my original D&D dice - they have to be close to 35 years old now. What a neat find that was.
Look at the edges of that D20! She's seen some action for sure.
Several years ago, just for the sake of a bit of nostalgia, I re-bought some of the original Dungeons and Dragons basic books and modules I had a kid. It was a lot of fun to look through them again (and quick side note, to see how incredibly terrible the writing is in the red books, wow!) and to remember how wrong we were playing the game, but none the less how much fun it was.
I even had this really ambitious idea of creating a comic book that re-told the entire story of the adventure. Here is one drawing I found in an old sketch pad.
If you've actually made it all the way to the bottom, thanks a lot - I know that was a whole lot to throw out in one post.
Until next time, thanks for looking!
Ivor