Showing posts with label Dead Man's Hand. Show all posts
Showing posts with label Dead Man's Hand. Show all posts

Saturday, May 29, 2021

Dead Man's Hand - The Horse Soldiers



Even when you're actually being quite productive hobby-wise it can sometimes be difficult to update the blog. Such is the case currently for me, so apologies for the radio silence the past two plus months. But, as you'll see, I've been quite busy with the usual myriad of projects.



First, I had several games of Dead Man's Hand at the club with Jeff, but more importantly we're introducing the game to new players and even have plans to put on a demo table at local game store. 


A few weeks ago we introduced a club member, Lance, to the game as well and these pictures are from that game.


Something I've always wanted to get to the tabletop in some fashion is the sequence from the movie "The Horse Soldiers" where the Confederates attack Newton Station by charging out of the arriving train, and this was finally my opportunity to do that.


The narrative was that the Confederates, in disguises, would attempt to sabotage the local telegraph office.


There was a wagon near the gun shop, loaded with weapons and ammunition, that was a secondary objective.


The Union camp near the edge of town.


Milt McGuiness, owner and operator of the Red Dog Saloon.


I had a couple of Rebels "hiding" out in  the local saloon waiting for the signal to have the getaway wagon ready across the street - this basically gave Jeff, who was playing the Confederates, two deployment points. 


And of course the two models in the saloon both got Queens to start the game off.


On the very first roll of turn one my lawman got taken out of the game with a one shot kill by one of those Confederates hiding out in the Red Dog. Pretty much par for the course for my luck.


One of the things I really love about DMH is the interrupt cards - one card was played on this model by Lance and that meant he joined the side of the Union forces protecting the telegraph office.


He got right into the action and starting shooting at the Rebels jumping out of the boxcar.


He actually ended up with one kill as he took out the model across from him in this photo, who was attempting to hide behind the boxcar.


The boxcar was an area of quite a bit of action.


Lance ended up running his entire unit up from the camp into the fray headlong.


When talking after the game Jeff said that totally took him by surprise and made him readjust his initial plan for attacking the telegraph office.


 Again, you can see all the carnage in this area.


These box pieces are from the Rorke's Drift set and are pretty nice but after putting them on the table and seeing them in play I'm going to need to Dremel down those bases - they are resin so it shouldn't be too much of an issue. This was GEG Jonah Hex model hiding behind the crates.


One of Jeff's models carried a bag full of dynamite and he ended up having that model jump on a horse and make his way over to the telegraph office.


The end result of the dynamite on the telegraph office! Great game and lots of fun as usual, but the best part was we got another new player into DMH 😀


Before this last game one thing I decided to do was go back and do some more weathering and detail work on a few of my buildings.


I went over all the planks of wood with different colour washes and inks to give them a more realistic look.


I couldn't be happier with the results!


I feel the buildings actually look much more "real" now and I'm really looking forward to doing even more little touch-ups to enhance the look as well as cutting down the edges on all of bases of the buildings. 


My original plan on making the bases like this with the hard edges was that everything would be modular and that I could butt each building base up to one another creating different modular town set ups.  I think in hindsight now they will look much better with a beveled edge.


As I mentioned above I've actually been quite busy hobby-wise and very productive. I built and primed all my Zulu wars models - 120 British and 204 Zulus.

 
Multi-part plastics are definitely not a favorite of mine, and it took me probably close to two weeks to complete everything for each side. I will say that the quality of what you get between the Perry models and Warlord models is night and day. Had I known at the time I would have only gone with Perry but getting the Warlord stuff at super clearance prices was a no brainer.


Just to break the monotony of building plastic models for so long I painted up some figures.


I decided to do all the metal heroes in addition to a few of the rank and file models. 


I also got 60 Perry ACW Confederates done.


And some Union Zouves. 


Jeff printed out this cabin from a Kickstarter he backed and I painted it up.


I'm still sorting through the best ways to tackle painting 3D models as it's very different from everything I ever done, but overall pretty happy with the results here.


I will say you definitely get a bit spoiled by the 4Ground kits with the working doors and roofs that come off, something this models doesn't have.

I got this message in Blogger saying that if I have any followers by email that they will no longer get my posts that way. I have to dig a little deeper into this as it does say I can inform those who follow by email of the change but for now, if you do follow by email and would like to continue it looks like you'll actually have to hit the "follow" button on the top right.


On a personal note, our son graduated from the University of Cincinnati last month with a degree in architecture 😀


His final project was "incredibly ambitious" as stated from his professors.


Looks to me like there's some possibilities of designing 3D buildings for tabletop gaming if this architecture thing doesn't work out lol!


I really like how he took an idea for a five year plan to convert vacant and unused buildings into something new and unique to the area. 


Incredibly proud of all his accomplishments over these last four years and I'm certain he's off to bigger and better things in the future. 

And finally welcome to new follower Lance King, appreciate you hitting the follow button. 

Until next time, thanks for looking!
Ivor

Saturday, February 6, 2021

Dead Man's Hand AAR Zorro Saves The Day



I got up to the club again last week for another game of Dead Man's Hand with Jeff. We had such a blast with the last game that I really wanted to play again but try something a little different and something a little more pulpy and swashbuckling, so I brought out my Zorro models from Boot Hill Miniatures and had a bit of a think about a narrative scenario. 


The night before I threw on the old Disney Zorro television show with Guy Williams into the DVD player to get some ideas for what the game could be about and right from the first episode it was easy to come up with Zorro saving someone from being jailed for speaking out on the high taxes. So I painted up this poor fella from Great Escape Games and had him be the objective. Really pleased with how he came out too.
 

Here are some photos of each side - the good. I thought it would be fun to be able have three of the five be on horseback to start if Jeff wanted. Depending of course on what his plan of entering the town would be.


The bad. Capitan Monastario, with his sword raised would lead the Lancers. I had two mounted options for myself with the Capitan and Sergeant Garcia.


Our favorite pot bellied sergeant, Demetrio Lopez Garcia.


And the ugly. Casualty figures is something that I always have to have whenever I am playing a game. 


I had a bit of fun and just threw some civilian figures around the village to liven it up a bit.


A couple of priests from Warlord Games. If things began to go pear shaped for Zorro I figured these guys could jump in and maybe help turn the tide for the good guys. 


Since his clothes fit the style of the table I had to put Fezzik from 'The Princess Bride' over by the wood piles 😀


Pedro the Peddler at his market stand.


This mariachi  band and dancer are some of my favorite models from the entire Boothill line.


The town elders anxiously awaiting Zorro after ringing the church bell for help. 


While I was in the box that had Fezzik I also grabbed Wesley, aka The Dread Pirate Roberts. Since I was working with another mask hero I thought that I would try a bit of hobby and put a mask on him, as they are terribly comfortable - allegedly anyway.


I used blue painter's tape as I didn't want to mess about with green stuff and all things considered I think it works - and the bonus is I can pop it on and off with no issues.


Here's a overall view of the table.


I had my entire force around the tree by the fountain with only Sgt. Garcia mounted on his horse, but I did have Capitan Monastario's horse tied up close by just in case I needed to get someone else on horseback quickly.


Zorro and two of his Legionnaires entered on horseback through the main gate, while the other two attempted to jump over the walls from the west and the north behind the stable.


The glamour shot before the chaos ensued. Unfortunately, as always happens when I play a game, I got so caught up in actually playing that I forgot to take pictures so the following will be just some of the major highlights, but believe me there was a whole lot more action that happened - we even had a great cinematic moment with a Lancer jumping off his horse and tackling a Legionnaire over by the black stagecoach.


Once Zorro entered the town he immediately jumped off his horse and began to work his way towards poor Juan who was about to be lead away to jail by the Lancers.


Capitan Monastario saw this happening and immediately made his way around to try to stop Zorro. I used several interrupt cards to both give myself an extra movement action as well as bonuses to a pistol shot, which dealt two wound markers to the fox.


Zorro and Capitan Monastario had an epic battle with clashing swords through two full turns.


The fight went back and forth, wounds taken and wounds healed on each activation, with both coming close to being taken out of the game but Zorro prevailed in the end.


This Lancer was my MVP, he took care of one of Zorro's Legionnaires (peaking through the broken wall in the back) with his rifle. He then jumped on that horse behind the blacksmith and quickly made his way to help at the front gate. Knocking one Legionnaire out on the way by jumping on him from the horse (referenced above) and then taking out another Legionnaire with his rifle. 


Meanwhile, Sgt. Garcia on horseback galloped to the front gate to help.


A Legionnaire taking out a Lancer right next to where Capitan Monastario fell.


Over two turns I was able to take out two of Jeff's models here and feeling a bit overconfident I had Sgt. Garcia make his way into combat with Zorro, swords clashing again. 


I was this close to taking Zorro down with Sgt. Garcia with this roll! That 20 was teetering on coming up but fell back and I was left with a 2 and a huge opportunity missed. Of course the next activation Zorro took out Garcia.


It was carnage personified here near the wagon and front gate with a total of six figures being taken out of the game there.


In the end our masked hero in black prevailed and will be back to right injustice again where ever it may end up on my 6x4 tabletop in the future.

Until next time, thanks for looking!
Ivor