Saturday, May 16, 2015

A Bunch Of Meddling Kids

I had mentioned in my Ghostbusters post about the Scooby Doo gang, well here they are.


I've always loved Scooby Doo since I was little and when I first saw these figures I had to get them. They've seen work in both Betrayal At House On The Hill (some pretty fun scenarios played out with the gang being abducted by aliens, Velma and the corpse bride, and Frankenstein's monster amongst others) and also Clue: The Great Museum Caper.

Daphne being "abducted" by the Space Kook

I also have a Mystery Machine that I need to build and paint up to complete the gang. The van is from Armorcast and the decals from Company D.


What I'd really like to do as well is find some figures that could represent the "classic" villains from the original cartoon. But what I really should do is not even put the idea of buying/finding more figures into my head!


The goal for the gang next is to put them into a game of Pulp Alley. Something I've wanted to do for a while now, but I'm having a bit of hard time grasping the rules for PA. For whatever reason the fighting rules have me a bit confused. I think if I had someone who has played the game show me first hand how a game runs, I'd get a much better grasp of the rules.

Here's a few photo's of each member of the gang.


Fred Jones

Fred Jones
Daphne Blake


Daphne Blake
Norville "Shaggy" Rogers
Norville "Shaggy" Rogers
Velma Dinkly
Velma Dinkly
Scooby Doo
There are some fantastic character cards you can download on Boardgamegeek.com for Betrayal. Just print them out and cut them to fit over the character cards that come with the game. Apologies, as these photos were taken before I rebased the gang.



The gang works really well with Clue: The Great Museum Caper as well - here is a photo of our board with upgraded paintings. For those of you who have never played, one player takes on the role of the "thief", who's job is to break into the museum and try to steal as many paintings as possible without getting caught. The other players take on the role of "guards", here the Scooby Gang, while attempting to figure out where the thief is to capture and stop him from stealing priceless paintings. The thief's moves are hidden, so the guards never know exactly where he is. Only after a painting is stolen and taken off the board do the guards have a "general idea" where the thief was. We've tweaked the game quit a bit with the paintings being given values, the Mona Lisa for instance, is worth the most points and is generally placed where it is the hardest to steal. Extra "thieving" equipment and moves are given to the thief in our home rules as well. Ideally it would be great to build a new, bigger museum (perhaps multi-floored) to really take the game to the next level. A really fantastic game, taken to a whole new level with the additions we've made!



 As always, thanks for looking!










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