When we last left the Quest gang it literally was mayhem at Musgrave Manor. Professor Musgrave and his wife have gone missing, presumed kidnapped. And the priceless ancient Egyptian artifact that the professor brought back from Cairo has gone missing as well. http://saturdaymornings13.blogspot.com/2017/02/jonny-quest-curse-of-anubis-chapter-1.html
Intelligence One has placed Dr. Benton Quest and Roger 'Race' Bannon on immediate duty to find the missing couple and stolen artifacts.
Chapter 2 - Clues In Cairo
The McLagan gang has just arrived in Cairo by rail and are on their way to meet with Dr. Kazim who will be able to translate further the hieroglyphics on the sarcophagus they have stolen from Musgrave Manor - this will give the location of a long lost tomb.
I rolled for initiative with the McLagan gang winning - and everyone made their way towards the truck waiting outside the train platform except the two followers. They attempted to move the sarcophagus towards the truck using the dolly.
Apparently neither realized exactly how much the sarcophagus weighed! They each had to pass a might challenge and in true Ivor form, I rolled two 1's!
And the health check? Let's roll each one separately, maybe that'll improve my luck. Yeah, not so much, another 1 - so for those of you scoring at home I started the game off by rolling three 1's in a row!?.
The Quest gang started in a jeep and drove their way straight ahead with no problems. I did roll a challenge for Race to recognize McLagen as they passed the train station, which was a success. This had Race immediately hatch a daring plan.
McLagan won initiative again, and he immediately sent Amon Sighn back to get the sarcophagus on the dolly and on its way towards the truck. Now with way more muscle the sarcophagus was easily loaded on the dolly and pushed towards the truck. Zedlock jumps into the cab of the truck, as does the other baddie, and backs it up to the dock at the station. McLagan jumps into the back of the truck, and the sarcophagus gets loaded into the back after the challenge is successful - minor plot point completed.
Dr. Quest drew an immediate peril card and succeeds that challenge but one of my perilous areas also came into play with the camel caravan. Dr. Quest made an attempt to swerve out of the way and miss the animals, but this attempted failed and he blasted his way right through a market tent!
With fruit and cart debris flying everywhere the unfortunate victim was Bandit! He failed his health check and his recovery check. Knocked out by an orange right to the noggin!
Race jumped into the fountain to gain a bit of cover and takes a shot at the front tire of the truck and succeeds. This makes the truck harder to turn and it doesn't travel it's normal full distance anymore.
Jonny jumps out of the jeep and makes his way towards their contact, and succeeds in finding out that the next clue is 'Dak' Osbourne back at the Blue Parrot Market. Minor plot point to the Quest league.
The truck drives forward but the damaged tire doesn't take them ahead far enough; it takes them just out of line of sight for any attempts to shoot at Race out of the back. An attempt can be made if a baddie leans out holding the top of the truck, so a challenge card was drawn.
The Quests won the initiative to start this turn and saw Race play the 'Foul Play' card hoping that Sighn would fail another challenge, which he did not. Race then ran straight ahead into hand to hand combat with Sighn.
Dr. Quest backs the jeep up and starts to head back across to the Blue Parrot.
Sighn and Race battle in hand to hand combat, with Race taking two hits but passing his health checks. Meanwhile the truck drives ahead to Dr. Kazim's office but passes through the perilous area with the patrolling police. An 'All Clear' challenge gets the bad guys out of any possible trouble and McLagan get the sarcophagus out of the back of the truck.
Next saw McLagan win the initiative and he immediately made his way up to Kazim's office, passing his challenge to get it upstairs. Sighn and Race continue their slugfest in the street - not choosing to match dice this time each take two hits, with each failing one of the two health checks.
Meanwhile, Dr. Quest slams on the gas pedal heading directly towards Race and Sighn, much to the dismay of Jonny and Hadji!
Meanwhile in Kazim's office, McLagan passes his challenge and now he too knows the location of the lost tomb! Minor plot point achieved. Our bad guys exit the truck and begin shooting at the Quest jeep - the first shot misses, but a second shot hits Benton in the arm after failing to dodge and a failed health check knocks him out of the game.
Sighn runs forward and throws his sword at Jonny but Jonny is too quick and jumps out of the way.
Race runs to the edge of the balcony and passing the perilous challenge jumps down onto Sighn! He fails his dodge attempts and takes two hits and fails both health checks and is knocked out.
The youngest Quest grabs the final plot point by passing his cunning challenge with three successes.
And what does Jonny find inside those boxes?
It can't be... but it looks like it's Howard Stark's notebooks and formulas for a particle accelerator!? The same technology that was used in The Manhattan Project?! What in the world could this possibly mean?
Stay tuned for Chapter 3 Into The Desert.
As always, thanks for looking!