Working on a lot of different things here and there over the last week or so, bouncing all over the place as usual. Standard operating procedure at Studio 13!
I went full on crazy mode and used carpet and curtain images I found on the Internet, printed them out, cut them out, and then went about gluing them on the models. Holy smokes what a task that was! I think the end results turned out amazing, but I'm not quite sure if I'll ever attempt that again!
I used sewing thread to represent the ropes that hold down the all the merchandise. Another incredible pain to do!
I've started on TT Combat's Cargo Ship. I picked this up at Historicon last summer and thought it would be perfect for a pulp adventure - who knows, maybe this could be used on the Quest gang's return back to the states from North Africa?!
It got some bad feedback when someone put up some photos of it on one of the miniatures sites some time ago, but I've got some ideas and feel with these enhancements, and detail work, it can be a pretty solid addition to my scenery collection. Plus I think I only paid $25.00 for it despite it saying $35.00 on the package. I decided to prime it black for the initial build.
I had sent out my Company B Oddball Sherman to be painted by the brilliant Andy Singleton of Volley Fire Painting - http://volleyfirepainting.blogspot.com/
I also sent over the Warlord release of the Kelly's Heroes figures, since I was already sending the tank I figured why not. I told him not to worry about basing the figures so I completed that over the weekend. I need to touch up areas around the bottom of the washers though, that's pretty bad looking at the photos now :(
I did paint up Captain Renault from the Artizan 'not' Casablanca blister to act as chief of Cairo police for the second chapter in the Jonny Quest campaign.
Overall pleased with the results, considering my lack of painting enjoyment currently :)
I also went back and rebased Mr. Rick Blaine from the Casablanca set on a clear base, as I used this figure for a plot point in the JQ game. I can see me slowly rebasing those initial pulp era figure I did last year onto clear bases going forward. I don't think there are too many really - the only issue may be the Blue Moon figures that are molded right into their bases.
I also grabbed this Plasticville airport and terminal set of Ebay for super cheap that will work perfectly for some pulp era adventures.
Frank over at If It Wasn't For One has the same kit and is off to a smashing start http://ifitwasntforone.blogspot.com/2017/03/behind-scenes-terminal.html. I'm sure I'll end up stealing ideas from him :) Obviously lots to do here, and definitely a project for down the road, but it scales up pretty well as you can see above.
Just to break up the pulp era stuff, I built a couple of Warlord's Spartans that will eventually make their way into a Harryhousen-esque 7th Voyage adventure sometime... before I retire hopefully.
As well as finishing another one of my 4Ground damaged buildings. One more to go!
Seriously? Why, or how did I buy this many kits??!! Clearly I have a problem.
Until next time...
Thanks for looking!