What most of you will probably find extremely funny is that I don't feel like I really accomplished a lot or what I wanted to on this break.
I felt like I was all over the place - the photos below (stuff I've been working on the last few days) kind of show that - and felt like I didn't hit that homerun like I did the last couple of years during the break with the wife and horses down south. I have two weeks left before everyone, both two legged and four legged, returns and then I go back to normal work schedule.
|Last nights workbench|
|Thought it would be neat to get some retro Stark/Iron figures|
The unfortunate result of this is that it is quite feasible for a creative to come up with a bunch of ideas that don’t connect to each other at all, causing you to spin your wheels without gaining any traction. This is me 100 times over - possibilities, endless possibilities all the time. This really sums up my Jonny Quest campaign to a T, with absolutely no real direction.
It’s hard to be creative and productive.
Authority - most creatives struggle somewhat with submission to authority or with adhering to bureaucracy. Because they are imaginative and visionary, they can often see a better way of doing something, or simply a different way. This was me all day long at every job I've ever had, especially those corporate ones over the last 15+ years. If all the other managers in the district were turning right, me and my store, we were turning left. This one really hit home for me from a workplace standpoint - it was never really me being blatantly defiant, but more 'Umm, I don't care what the policy is, there's a much easier and smarter way to do that people, how do you not see that?'.
Insecurity - most creatives struggle with insecurity at some point in their lives. Because they’re introspective and often sensitive, they are prone to identifying closely with their work. They tend to be their harshest critics. For me it's a constant, not an 'at some point'.
|The Jonny Quest lost tomb pieces and parts|
While this can be overcome through experience and maturity, the natural tendency of a creative is to be hard on themselves. At the same time, they may be somewhat defensive and not receptive to feedback. It’s hard for creatives to separate their identity from their activity.
Why share this? Well, it immediately made me feel like someone actually understood the struggle I have every time I walk up those steps to the studio or even back down them - and even way back in the day when I would stair at a blank sheet of paper.
I had my game and table I ran at Historicon published in Wargames Illustrated last year and all I could focus on looking at the pictures were 10 things right off the top of my head that I knew could have been done much better. Madness, right?
I can only imagine a lot of you are the same way - I see the creativity on every single blog I subscribe to. Especially being your own harshest critic - I never really feel it's good enough. Something could always have been done better.
As I mentioned, I'm about two weeks away from everyone returning home from South Carolina, as well as two weeks away from submitting a game to the PEL for Historicon in July. And as you can see by the photos I shared, I am all over the place again and not sure what I'm doing for Historicon. But one thing I can tell you is that I've got a ton of really great ideas!!!!!
|Not really a turtles fan but thought they looked cool|
Hey, look what else I bought.
Apologies for the off topic post, and we'll get back to our regularly scheduled programming as quickly as possible, but as it is right now... the struggle is real :)
As always, thanks for looking!